The bad news is that the new driver did not change the OpenGL support. Then I installed the latest driver from NVIDIA, and repeated the tests. I installed an OpenGL diagnostic tool on my system yesterday and profiled and benchmarked the default El Capitan drivers.
Apparently Apple is going all-in for their own Metal, a competing proprietary offering that they think is the answer to DirectX.
15%) implementation of the 4.2 API extensions. Apple, unfortunately, seems stubbornly stuck at OpenGL 4.1 with a slight (c.
The developer says this needs OpenGL 4.3. I'm using an asset whose upcoming major upgrade can run on just the CPU (and in fact multithreads there) but runs much better if it can offload computation to the GPU. I run Unity on a Macbook Pro Retina (2013 edition, NVIDIA GeForce 650M GPU).